What people are saying
Being in a productive community will help you be more productive. Check out this video to hear from members and industry how it all works.
No background or special software is required. Join the 125,000+ people who've taken our video courses to get started.
Get hands-on experience as soon as you join Gamkedo Club. Pick roles and games that interest you. We take it one-week at a time, no pressures or commitment.
Every club game is conceived and led by members like you. Once your skills are ready, you can choose to pitch your own original projects, too.
Team projects produce better results in a fraction of the time, with far less stress than doing it all alone. Because Gamkedo Club is a practice community, your team members are understanding of mistakes and eager to help with questions.
We finish every game we start, releasing on deadline. However, we appreciate that full-time jobs, classwork, and/or families take priority. Our system helps you get things done, but in a balanced way to fit with your life and responsibilities.
We have members all over the globe, collaborating from nearly 20 countries across 6 continents. Whichever days or times in a given week work best for you to chat with the community or tinker on a shared project odds are good you'll find others also awake and involved.
Being stuck or confused is overwhelming, killing momentum. The club's founder is a professional private trainer in game development, with over 1,000 hours of 1-on-1 experience. As a club member, you can regularly schedule time for help with code, design process, and planning.
Being in a productive community will help you be more productive. Check out this video to hear from members and industry how it all works.
“I didn't have any game development experience before joining Gamkedo. After only a few short months I already got a few games released to show on my portfolio. A great community with great people!”
“When I was younger I always had an interest in playing [games]. I found out I love doing art for games, from 2D to 3D to animating. I'm glad I joined this club because I've learned so much.”
“I am now regretting not joining the club sooner.”
“Joining Gamkedo Club was a turning point in my career. The club is constantly evolving with new and exciting projects to work on every month. If you want to learn to make games, this is the way to do it.”
“You can contribute whatever you can contribute, whenever you can contribute. I like that because I have 2 kids. We're busy, but so are you, and yet, here we all are learning, making cool games.”
“I've been making video games on and off for the last few years but it's always been self taught with a lot of trial and error. I'm a better game developer now because of Gamkedo.”
“Having someone to ask direct questions to that can provide immediate response is invaluable. The club has greatly boosted my confidence. Gamkedo is excellent for anyone interested in game development.”
“This whole experience has been a blast. I can't tell you how great it's been to have collaborators and mentorship. This club has been such an amazing boost in my learning. It's unreal.”
“Experience working on a team is what I get out of Gamkedo Club as an artist. The club taught me lots of things and connected me with lots of people.”
“There’s a balance of artistic freedom and structure that not only works, but inspires its members to go above and beyond. I gained invaluable experience in Gamkedo Club.”
“Before I joined Gamkedo Club, I believed I didn't have the time to fit game development into my daily schedule. Now that I've led my own team project I know I can make the time.”
“I joined about 3-4 months ago and I've loved every minute of it. The community is extremely welcoming. It doesn't matter what your experience level is, they welcome you in.”
“I've always dreamt of going bigger by collaborating, but the networking skill to find my way into such a team was lacking. Gamkedo Club makes it easy and non-scary to join in.”
Critical Alpha is an arcade combat flight-sim with procedurally generated landscapes and randomized missions. Set across four different time-periods, you'll fight bad guys using biplanes, jet fighters, and two types of futuristic spacecraft.Play now
Mage Hook is a Zelda-inspired dungeon adventure. Play as an undead ship's captain fighting through monsters to upgrade your fire spell, overcome the bosses, and escape the haunted castle. Members around the world from Canada (x3), Turkey (x2), US, South Africa, Russia, Singapore, and Saudi Arabia collaborated online to create this game.Play now
Sunbeam is a relaxing first-person puzzle/exploration game set on a small world. All the puzzles in Sunbeam involve sunlight in some way, using it to power up solar panels that help unlock the world for you to explore. Discover the mysteries of the world, how you came to be there, what happened to the previous inhabitants, and what all these mirrors and solar panels are for.Play now
You know this kind of game. Everyone does. It's as straightforward as it is awesome. There's a spaceship, weapon upgrades, and a bunch of aliens that need to be shot down - even a few bosses. Go get'em.Play now
Gamkedo Club's goal is to get you making games. Although we are not a career training group, the skills and strategies we develop can be useful in professional advancement. One example:
Member since Jan. 2018
Every month you can meet a new speaker in meeting, getting your questions about industry answered.
Joined after their talk, want to watch again, or can't attend the time? You'll have video of all speakers.
Considering a career in game development? Speakers share advice from their paths.
In addition to team projects and personalized support, as a club member you'll have instant access to tons of lessons, tutorials, and resources.
Picked up by over 200,000 people to start game programming, our complete digital textbook has step-by-step construction of developing six games in a historical sequence: starting early 1970s style, then late 70s style, into early 80s, mid-80s, and beyond.
"I'm really enjoying Hands-On Intro to Game Programming, loving every second of it! It's just what I needed to get into game programming." -David 'Daitallica' Parfitt
Whereas Hands-On Intro to Game Programming covers practical skills for doing game development, the strategy guide complements that learning with concepts for thinking and discussing game development in a realistic, grounded way.
"Hey Chris, I'm busy reading through your Videogame Developer's Strategy Guide. I just want to say, this has to be the best advice I've received in years. I've been struggling for a very long time trying to realize my game development dreams and ideas, but I'm always getting stuck. So far what I've read has really changed my perspective on how I approach my personal projects." -@Sigrath
Just as there's more to a class than the textbook, having a tour of the Hands-On Intro to Game Programming's core projects makes it easier to follow - especially straight from the author and original instructor! Guidance previously only available through hundreds of dollars in private training is now available to all club members, to be followed at your own pace.
To help members transition to 3D we have a variety of Unity C# video tutorials. Just the first 2 videos from this sequence originally published for older versions of Unity received 100,000 views on YouTube, including use within university games courses.
Game development doesn't happen during the weekly meetings. Meetings are for progress updates, new game pitches, and guest speakers. The collaboration happens entirely online, scattered between meetings, whichever times or days fit for your schedule.
The internet is a big place, and it can be hard to find useful things that help you make games. We've got an ever-growing, curated list of resources members have found actually worked for them, and can vouch for being worthwhile to tackle real challenges.
Before the club, Gamkedo was a private training service, providing personalized troubleshooting and guidance to game developers. That support is now part of membership in Gamkedo Club. Get help with programming, game design, and project planning related to any club game. We can also meet to discuss your goals, portfolio, and more.
Gamkedo Club's approach has worked for so many people, we're confident it'll work for you. We'll get you the fundamentals and plugged into team projects. Try Gamkedo Club membership for one month risk-free. If you're not getting experience at a pace you're satisfied with within a month of joining let us know for a full refund.
"I think what you're doing is the future of educating real game developers. It's really practical and hands-on in a way that the education sticks."
"I've seen the Gamkedo Club in action and was amazed at the passion and productivity of its members. I can think of no better way for people interested in game development, whether as a hobby or as a career, to quickly level up their skills!"
As long as you're willing to learn and get involved we'll help you learn as you go. We've had many team games led by members who had no prior experience when they joined. When you join you'll get personalized support through our introductory video course, now used by over 100,000 people, in addition to our complete digital textbook and follow-up course ($45 value) at no added cost.
Nearly all club members either have full-time jobs, are students taking full-time college courses, and/or are raising families. The club's training materials, flexible process, personal assistance, and encouraging community helps you get more learning and development done in the few hours or evenings you can put into practicing game development each week.
No. The way our club operates is that if you want to decide what gets done or how, you've got to be the one making it happen. We'll help you pick up the practical skills necessary to do this.
No. The club is 100% online. Everything we do can work virtually anywhere with an internet connection. We have contributing members in 16 time zones, including every continent except Antarctica.
Members retain complete copyright to the intellectual property they produce. As per our membership agreement, all we ask is that the material can also (non-exclusive license) remain in the free club project to keep portfolios whole.
No, all games produced in the club are non-commercial: no in-app purchases, no price tag, no ads, and so on. Because the club does not ask you to sign over rights, you are welcome to sell or reuse your parts (music, art, code...) on Asset Store, iTunes, commercial projects, etc.
The club is designed for members 18 or older. Some special exceptions are worked out via parental agreement if an older sibling or parent is also an active member in the club. Discussion and game content is kept professional and mostly family-friendly (no more intense than T or PG-13, and avoiding violence against people) since it's often shared with family members or recruiters.
Thanks to people on Gamkedo's Patreon there are Sponsored Membership spots at no cost. There's a short application. Availability is limited, not every application can be accepted, and there's usually a wait list.
Unlike a college scholarship or job application, this isn't a test to impress us. All we're looking for is you understand what we do and will use the opportunity. Here's a video about how this works.
By all sticking to 2 platforms: experienced members can better help newcomers with specific questions, all past project code becomes directly useful for reference, there's no added barrier to joining new projects, and members can develop (plus demonstrate!) depth of ability instead of merely a surface familiarity from hopping between many options.
Gamkedo Club was founded in 2015 to help anyone learn practical skills by making games together. Originally a local Los Angeles group ("LAGameDevs"), long-distance members soon became involved. We converted to online-only around halfway through 2016. This improved the experience for all members - even those of us in LA no longer had to fight traffic weekly! The club has been fully online ever since.
We keep a number of traditions in our weekly online video meetings that reflect our origins as a local group. This, combined with members building projects together, helps people around the world feel welcome and connected as a real community of people who know one another. Much of what keeps us learning is our interest in being able to better help each other out.
Our mission is to make team game development more accessible than playing an instrument, amateur sport, or traditional art. We do this by helping people new to team game development with training, structure, support, and resources. Central to making this accessible is making it available at a price which doesn't burn savings, require loans, involve quitting a day job, or place unrealistic expectations on overnight success.
Like learning an instrument, sport, or traditional art, some who practice at club level may pursue it as a career, but others will not. By making games in a sustainable, self-directed, and creatively fulfilling way, it doesn't have to become a job to be justified. Everyone involved develops new skills, meets great people, and creates fun games. Awesome.
Chris has been making games for 20 years. He's worked with startups and AAA games, taught game creation at Georgia Tech, and spoken at more than 10 conferences (including GDC, IndieCade, and SIEGE). Over 115,000 students have done his online courses, and he's made hundreds of videos and 90 podcast industry interviews to help people discover game development.
Christer has been a freelance game developer since 1993. He has shipped dozens of games, created the 1 Game A Month movement (#1GAM), and has published three books. Christer is our Mentor-in-Residence at Gamkedo, helping members learn by overcoming challenges in club projects, contributing example demonstrations, and providing a second professional's perspective.
Since Gamkedo’s inception in 2013, Maanie has directed all accounting, bookkeeping, tax, and government legal requirements. Outside Gamkedo, Maanie is an Associate Director for the Education Advisory Board (EAB), overseeing the relationship with the California State University system. Maanie received his MBA from the University of Missouri. He lives in San Jose with his wife.