No background or special software is required. Join the 125,000+ people who've taken our video courses to get started.
2
Build games together
Get hands-on experience as soon as you join Gamkedo Club. Pick roles and games that interest you. We take it one-week at a time, no pressures or commitment.
3
Lead your own project
Every club game is conceived and led by members like you. Once your skills are ready, you can choose to pitch your own original projects, too.
"The premier community for new game developers"
—Luther Patenge, Joy Manufacturing Co.
What makes Gamkedo Club different?
It's not like meetups or other online communities
Team-based support
Team projects produce better results in a fraction of the time, with far less stress than doing it all alone. Because Gamkedo Club is a practice community, your team members are understanding of mistakes and eager to help with questions.
Sustainable Approach
We finish every game we start, releasing on deadline. However, we appreciate that full-time jobs, classwork, and/or families take priority. Our system helps you get things done, but in a balanced way to fit with your life and responsibilities.
24/7 Worldwide Community
We have members all over the globe, collaborating from nearly 20 countries across 6 continents. Whichever days or times in a given week work best for you to chat with the community or tinker on a shared project odds are good you'll find others also awake and involved.
1-on-1 mentorship
Being stuck or confused is overwhelming, killing momentum. The club's founder is a professional private trainer in game development, with over 1,000 hours of 1-on-1 experience. As a club member, you can regularly schedule time for help with code, design process, and planning.
What people are saying
Being in a productive community will help you be more productive. Check out this video to hear from members and industry how it all works.
“I didn't have any game development experience before joining Gamkedo. After only a few short months I already got a few games released to show on my portfolio. A great community with great people!”
“When I was younger I always had an interest in playing [games]. I found out I love doing art for games, from 2D to 3D to animating. I'm glad I joined this club because I've learned so much.”
“I am now regretting not joining the club sooner.”
“Joining Gamkedo Club was a turning point in my career. The club is constantly evolving with new and exciting projects to work on every month. If you want to learn to make games, this is the way to do it.”
“You can contribute whatever you can contribute, whenever you can contribute. I like that because I have 2 kids. We're busy, but so are you, and yet, here we all are learning, making cool games.”
“I've been making video games on and off for the last few years but it's always been self taught with a lot of trial and error. I'm a better game developer now because of Gamkedo.”
“Having someone to ask direct questions to that can provide immediate response is invaluable. The club has greatly boosted my confidence. Gamkedo is excellent for anyone interested in game development.”
“This whole experience has been a blast. I can't tell you how great it's been to have collaborators and mentorship. This club has been such an amazing boost in my learning. It's unreal.”
“Experience working on a team is what I get out of Gamkedo Club as an artist. The club taught me lots of things and connected me with lots of people.”
“There’s a balance of artistic freedom and structure that not only works, but inspires its members to go above and beyond. I gained invaluable experience in Gamkedo Club.”
“Before I joined Gamkedo Club, I believed I didn't have the time to fit game development into my daily schedule. Now that I've led my own team project I know I can make the time.”
“I joined about 3-4 months ago and I've loved every minute of it. The community is extremely welcoming. It doesn't matter what your experience level is, they welcome you in.”
“I've always dreamt of going bigger by collaborating, but the networking skill to find my way into such a team was lacking. Gamkedo Club makes it easy and non-scary to join in.”
Members made over 45 games together. A few highlights:
4 months of part-time developmentCritical Alpha: Afterburner
Critical Alpha is an arcade combat flight-sim with procedurally generated landscapes and randomized missions. Set across four different time-periods, you'll fight bad guys using biplanes, jet fighters, and two types of futuristic spacecraft.
Mage Hook is a Zelda-inspired dungeon adventure. Play as an undead ship's captain fighting through monsters to upgrade your fire spell, overcome the bosses, and escape the haunted castle. Members around the world from Canada (x3), Turkey (x2), US, South Africa, Russia, Singapore, and Saudi Arabia collaborated online to create this game.
Sunbeam is a relaxing first-person puzzle/exploration game set on a small world. All the puzzles in Sunbeam involve sunlight in some way, using it to power up solar panels that help unlock the world for you to explore. Discover the mysteries of the world, how you came to be there, what happened to the previous inhabitants, and what all these mirrors and solar panels are for.
3 months of part-time developmentJourney of Little 2-bit
You know this kind of game. Everyone does. It's as straightforward as it is awesome. There's a spaceship, weapon upgrades, and a bunch of aliens that need to be shot down - even a few bosses. Go get'em.
Gamkedo Club's goal is to get you making games. Although we are not a career training group, the skills and strategies we develop can be useful in professional advancement. One example:
Jenna Johnson Member since Jan. 2018
“I recently landed a new job, and I definitely feel like my participation in Gamkedo Club helped in a variety of ways during my interview and the run up to it. First and foremost, it gave me the confidence to stop saying the phrase, "I'm trying to learn Javascript" or describing my background in an apologetic way. When asked about my interest in coding, I was able to talk about making games collaboratively through this group, how fun it was to work with others, and the joy of figuring something out you had no idea how to do. Additionally, I've gotten more comfortable with the fact that it's okay not to know how to do something. Before, it felt like a stumbling block, but now I understand that that's just a part of the process, and a rather enjoyable one at that because when you do figure it out, you feel like a genius. Haha! Figuring this out was crucial as this particular job required a knowledge of SQL, and I didn't know SQL...yet. With the newfound opinion of "Whatever, I can learn anything.", I took an online course over a week and a half, and when I got the assessment for the job, I got a 98% which landed me the on-site interview! The biggest point of pride in the whole process was that the Hiring Manager told me I'll need to learn Python, but he's confident I "can pick that up quick considering my background." I am thankful to have found Gamkedo Club not only because of the technical skills it's teaching me but also the mindset it's helped me find and the extremely positive atmosphere that's been cultivated which encourages people to try.”
Q&A with Industry Speakers Monthly!
We have 1 or more speakers per month join us to chat with members, including:
James Earl Cox III100 games in 5 years
Vilas TewariIndie Studio Lead (PS4)
StarlightSkyesArtist & Twitch Streamer
Jarryd HuntleyGame Engineer, Author, Indie
Liz ReddingtonIndie Game Artist
Benson RussellDesigner, Last of Us
Joe FielderBioshock Infinite Writer
Jolie MenzelSouth Park Narrative Lead
Ron GolanGame Portfolios
Luther PatengeStudio Lead for Ambition
Andrea BenavidesAAA Producer
Kartik KiniTwinCop Developer
Rachel SalaFrog Fractions Artist
Sean WheelerSoftware Engineer
Anthony JonesConcept Artist
Colton SprossIndie Studio Cofounder
Erica & CameronTBA Games Founders
Will BucherGame Industry Lawyer
Ian StockerAAA & Indie Negotiation
Michael CarriereBoston Indies Founder
Tabby RoseIndie Design & Art
Dave TaylorOriginal Doom, Quake
Rick DavidsonGame Career Coach
Vu HaSoftware Engineer
Syndicate AtomicIndieCade Select
David MullichDisney, Activision
Andrew AugustinNotion Games
Bethany MartinIndie Developer & Artist
James DybiszBoard Game Designer
Steve PalleyAnalytics Lead, Top iOS Game
Erin ReynoldsCreative Director
Chad LeClairFlame in the Flood Lead
Mark DiazID Software, Doom 2016
Gegory PengCombat Design, Destiny
Robyn GrayVR Company Founder
Jim RiceIndie Events Organizer
Paul TozourStudio Founder
Liza ShulyayevaMirror's Edge Engineer
Ichiro LambeIndie Business, Dejobaan
Turbo ButtonIndie Virtual Reality
Alex Bethke100 Games / 13 Years
Tomo MoriwakiCCO & Founder, Hyperkinetic
Rob CobleIndustry Career Services
Be There Live
Every month you can meet a new speaker in meeting, getting your questions about industry answered.
Get All Videos
Joined after their talk, want to watch again, or can't attend the time? You'll have video of all speakers.
Be Informed
Considering a career in game development? Speakers share advice from their paths.
Your membership also includes:
In addition to team projects and personalized support, as a club member you'll have instant access to tons of lessons, tutorials, and resources.
Hands-On Intro to Game Programming550 page PDF textbook with code and exercises
Picked up by over 200,000 people to start game programming, our complete digital textbook has step-by-step construction of developing six games in a historical sequence: starting early 1970s style, then late 70s style, into early 80s, mid-80s, and beyond.
"I'm really enjoying Hands-On Intro to Game Programming, loving every second of it! It's just what I needed to get into game programming." -David 'Daitallica' Parfitt
Videogame Developer's Strategy Guide450 page PDF/ereader collection of articles
Whereas Hands-On Intro to Game Programming covers practical skills for doing game development, the strategy guide complements that learning with concepts for thinking and discussing game development in a realistic, grounded way.
"Hey Chris, I'm busy reading through your Videogame Developer's Strategy Guide. I just want to say, this has to be the best advice I've received in years. I've been struggling for a very long time trying to realize my game development dreams and ideas, but I'm always getting stuck. So far what I've read has really changed my perspective on how I approach my personal projects." -@Sigrath
How to Program Games 5 hour Udemy video course
Just as there's more to a class than the textbook, having a tour of the Hands-On Intro to Game Programming's core projects makes it easier to follow - especially straight from the author and original instructor! Guidance previously only available through hundreds of dollars in private training is now available to all club members, to be followed at your own pace.
Members-Only Unity Tutorials6 hours of video training modules
To help members transition to 3D we have a variety of Unity C# video tutorials. Just the first 2 videos from this sequence originally published for older versions of Unity received 100,000 views on YouTube, including use within university games courses.
Members-only Team ChatFor collaboration any time that works for you
Game development doesn't happen during the weekly meetings. Meetings are for progress updates, new game pitches, and guest speakers. The collaboration happens entirely online, scattered between meetings, whichever times or days fit for your schedule.
Peer Resource CollectionLots of great stuff to read and learn
The internet is a big place, and it can be hard to find useful things that help you make games. We've got an ever-growing, curated list of resources members have found actually worked for them, and can vouch for being worthwhile to tackle real challenges.
1-on-1 Help with Code and Design1 hour every other week, or weekly for leads
Before the club, Gamkedo was a private training service, providing personalized troubleshooting and guidance to game developers. That support is now part of membership in Gamkedo Club. Get help with programming, game design, and project planning related to any club game. We can also meet to discuss your goals, portfolio, and more.
Can’t decide?Take a tour
New Member Registration
Join Gamkedo Club and start making games the same day! Here's what you get:
You'll be making games within 30 days, or it's free.
Gamkedo Club's approach has worked for so many people, we're confident it'll work for you. We'll get you the fundamentals and plugged into team projects. Try Gamkedo Club membership for one month risk-free. If you're not getting experience at a pace you're satisfied with within a month of joining let us know for a full refund.
Anti-Harassment Policy
Gamkedo is dedicated to providing a friendly, professional, and harassment-free team development experience for everyone, regardless of gender, gender identity and expression, sexual orientation, disability, physical appearance, body size, race, level of experience, age or religion. We do not tolerate harassment of club members or guests in any form. Stalking, threats of violence or intimidation of other kinds, and doxxing are not tolerated in any form and should not be joked about in the club. Members and speakers alike are expected to refrain from language or imagery (memes or otherwise) designed to antagonize or oppress, including slurs of any kind. Club members found violating these rules may be sanctioned or expelled from the club at the discretion of the administrators. For a minor, unintended violation we'll seek apology, unless or until there are repeat offenses.
If you experience abuse, harassment, discrimination, or feel unsafe, you can send Chris DeLeon a private message on Slack (the club's 24/7 chat platform) for immediate assistance, or through email sent to chris@gamkedo.com at any time.
As a condition for membership we require members accept the following:
1. Contributions you make to club games can remain part of those free projects (note: you are welcome to repurpose, adapt, or sell work you personally made),
2. You are okay with club games you contributed to appearing in peer portfolios and/or official club materials, and
3. Both group video meetings and interactions in club chat are recorded, archived, and potentially rebroadcast. Use of camera or spoken audio during weekly meetings is optional (some only use text chat), but whichever medium you choose it is with the understanding it's being recorded and may be adapted for reasonable use in marketing materials or otherwise become available to people (such as future members, Patreon supporters, or otherwise) who are not among the presently active club members.
Beginning club membership indicates acceptance of this agreement. This agreement is to ensure the availability and long-term portfolio use of games you help make, and the continued growth of your peer or alumni network through the organization.
If you have any questions about this agreement please contact the founder, Chris DeLeon (chris@gamkedo.com), before joining the club.
"I think what you're doing is the future of educating real game developers. It's really practical and hands-on in a way that the education sticks."
"I've seen the Gamkedo Club in action and was amazed at the passion and productivity of its members. I can think of no better way for people interested in game development, whether as a hobby or as a career, to quickly level up their skills!"
FAQ
What if I don't know how to make games?
As long as you're willing to learn and get involved we'll help you learn as you go. We've had many team games led by members who had no prior experience when they joined. When you join you'll get personalized support through our introductory video course, now used by over 100,000 people, in addition to our complete digital textbook and follow-up course ($45 value) at no added cost.
What if I don't have much time?
Nearly all club members either have full-time jobs, are students taking full-time college courses, and/or are raising families. The club's training materials, flexible process, personal assistance, and encouraging community helps you get more learning and development done in the few hours or evenings you can put into practicing game development each week.
Can I be an "idea person" and have others make my game for me?
No. The way our club operates is that if you want to decide what gets done or how, you've got to be the one making it happen. We'll help you pick up the practical skills necessary to do this.
Does this club meet in-person?
No. The club is 100% online. Everything we do can work virtually anywhere with an internet connection. We have contributing members in 16 time zones, including every continent except Antarctica.
Who has rights to the work?
Members retain complete copyright to the intellectual property they produce. As per our membership agreement, all we ask is that the material can also (non-exclusive license) remain in the free club project to keep portfolios whole.
Are club games sold?
No, all games produced in the club are non-commercial: no in-app purchases, no price tag, no ads, and so on. Because the club does not ask you to sign over rights, you are welcome to sell or reuse your parts (music, art, code...) on Asset Store, iTunes, commercial projects, etc.
What's the minimum age?
The club is designed for members 18 or older. Some special exceptions are worked out via parental agreement if an older sibling or parent is also an active member in the club. Discussion and game content is kept professional and mostly family-friendly (no more intense than T or PG-13, and avoiding violence against people) since it's often shared with family members or recruiters.
Do you have scholarships?
Thanks to people on Gamkedo's Patreon there are Sponsored Membership spots at no cost. There's a short application. Availability is limited, not every application can be accepted, and there's usually a wait list.
Unlike a college scholarship or job application, this isn't a test to impress us. All we're looking for is you understand what we do and will use the opportunity. Here's a video about how this works.
Which programming languages or engines are used in this club?
Club 2D games are developed in browser JavaScript for HTML5 Canvas, usually without outside frameworks. Club 3D games are made using Unity and C#, generally without Asset Store usage. We don't argue that these platforms we use are perfect, or ideal for every possible situation, but browser JS and Unity C# both work particularly well for our scope and approach.
Why not Game Maker / Unreal / Assembly / etc.?
By all sticking to 2 platforms: experienced members can better help newcomers with specific questions, all past project code becomes directly useful for reference, there's no added barrier to joining new projects, and members can develop (plus demonstrate!) depth of ability instead of merely a surface familiarity from hopping between many options.
Gamkedo Club was founded in 2015 to help anyone learn practical skills by making games together. Originally a local Los Angeles group ("LAGameDevs"), long-distance members soon became involved. We converted to online-only around halfway through 2016. This improved the experience for all members - even those of us in LA no longer had to fight traffic weekly! The club has been fully online ever since.
We keep a number of traditions in our weekly online video meetings that reflect our origins as a local group. This, combined with members building projects together, helps people around the world feel welcome and connected as a real community of people who know one another. Much of what keeps us learning is our interest in being able to better help each other out.
Our mission
Our mission is to make team game development more accessible than playing an instrument, amateur sport, or traditional art. We do this by helping people new to team game development with training, structure, support, and resources. Central to making this accessible is making it available at a price which doesn't burn savings, require loans, involve quitting a day job, or place unrealistic expectations on overnight success.
Like learning an instrument, sport, or traditional art, some who practice at club level may pursue it as a career, but others will not. By making games in a sustainable, self-directed, and creatively fulfilling way, it doesn't have to become a job to be justified. Everyone involved develops new skills, meets great people, and creates fun games. Awesome.
The team
Hi, I’m Chris DeLeonFounder and Owner
Chris has been making games for 20 years. He's worked with startups and AAA games, taught game creation at Georgia Tech, and spoken at more than 10 conferences (including GDC, IndieCade, and SIEGE). Over 115,000 students have done his online courses, and he's made hundreds of videos and 90 podcast industry interviews to help people discover game development.
Hi, I’m Christer KaitilaMentor-in-Residence
Christer has been a freelance game developer since 1993. He has shipped dozens of games, created the 1 Game A Month movement (#1GAM), and has published three books. Christer is our Mentor-in-Residence at Gamkedo, helping members learn by overcoming challenges in club projects, contributing example demonstrations, and providing a second professional's perspective.
Hi, I’m Maanie HamzaeeBusiness Development Agent
Since Gamkedo’s inception in 2013, Maanie has directed all accounting, bookkeeping, tax, and government legal requirements. Outside Gamkedo, Maanie is an Associate Director for the Education Advisory Board (EAB), overseeing the relationship with the California State University system. Maanie received his MBA from the University of Missouri. He lives in San Jose with his wife.
Community Building for 13 years Alongside his professional game design experience, Gamkedo's founder has worked relentlessly to help the next generation of gamedevs get started.
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