What's the Gamkedo Approach to Game Development?

Build on Classical Foundations

Make retro games before modern. Before using engines, learn to create without them first.

Hack a Playable Proof-of-Concept

First just get it working! Don't sweat the details yet. Then decide whether to take it further.

Fit Game Making Into Your Life

Practice 1-2 evenings per week. Give games 1-5 months. Keep a day job and make games, too.

Finish and Release Your Games

You'll learn different skills during the final stages. Keep deadlines. Practice finishing.

Get Stuck, Get Help, Get Better

Try it your way. That's the best way to learn! But have support to turn to so you won't stay stuck.

Help and Learn From Each Other

When we create together we get more done in less time. Teammates keep motivatation high.

Begin with Video Courses, Advance to Teams and Support

Step 1: Learn Retro Basics (Free)

Over 36,000 people have taken this course, with thousands more signing up each month. No special software or install is required. Code your first game tonight!

Step 2: Code 1980's-Tile Games

In this second self-paced course you'll go from beginner to intermediate in 1-2 weeks. This is adapted from private training, once over $400, yours today for $45 $29.

Step 3: Make Games on Teams

As your projects grow: (1) you'll need a team, (2) you'll want to learn by developing games you care about, and (3) mentorship will help. Gamkedo Club gets you all three.

If Your Issue's Motivation or Procrastination ("Just Not Doing It")

When someone knows your intentions, cares about your improvement, and pays attention to your progress or struggles, it's easier to stick to a goal. This is why it helps to have a teacher, coach, or partner.

If you want to get into making games, but find you're having a tough time sticking to it, you're not alone! This affects so many people at first. The learning curve is steepest at the beginning, since that's when everything's still new, confusing, and frustrating.

To get free help staying on track just sign up below and I'll send you a short progress check-in each week. I'll ask (1.) what you got done last week and (2.) what you aim to do next week. I'm really asking! I read and personally respond to every reply.


The fun part really comes after you're past the basics. It's exciting and empowering when you can jump on game teams and make your ideas happen without looking up every detail, or needing a tutorial.

No one finds training wheels or falling fun. But on the other side of that inconvenient hassle is a lifetime of riding bikes, which is worth it. The sign up above is a little push through the difficulties of starting out.

Let's get you past the basics, on to a lifetime of making games. It's worth it.

View full testimonials
  • With any endeavor, it helps to have a coach, and Chris is a great person to fill this need. I've learned more in the past few months working with Chris DeLeon's book and one-on-one training than I have in the last 5 years of trying to do it for myself. His years of experience with game development and training make him invaluable for anyone at any level. I'm gaining the skills I need to transform the visions for my games into reality.

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    • Adrian Sanders
    • Gamkedo Private Training
  • Making games was always something I'd been interested in but as an engineering student I hadn't done much to pursue it. I was discouraged by the competitiveness of the industry, afraid of pulling myself away from my engineering studies, and I had no idea where to start. Chris DeLeon's continued emphasis on actually finishing games not only gave me tangible proof of my improvement, it built my portfolio as well. While I was searching for jobs, my portfolio proved invaluable in every single one of my interviews, even outside of the game industry. It demonstrated my ability to work in teams to realize a concept from start to finish. In fact, I was told in multiple interviews that just having finished projects in my free time put me far ahead of much of my competition and showed employers that I was a serious candidate. After graduation I began work as a Gameplay Programmer at Hi-Rez Studios and I have total confidence that I would not have made it here without the support of Chris, the club [VGDev] he founded, and the processes he taught.

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    • Sebastian Monroy
    • VGDev Club Member (predecessor to Gamkedo Club)
  • Gamkedo Club has been a great help in teaching me how to program and design video games. I got a job as a game programmer using the knowledge and information I gained.

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    • Dionell Macabugao
    • Gamkedo Club Member
  • Being able to work with other people who are excited about making games has been awesome. The club is full of fun, talented, and passionate people who really enjoy working on games and they also really enjoy helping each other out.

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    • Jeremy Kenyon
    • Gamkedo Private Training and Gamkedo Club Member
  • I gotta give special thanks to Chris DeLeon of Gamkedo. I am a client of his Gamkedo training and it has been the one on one game focused training I've wanted for my whole life! He teaches you everything that you need to know from your own level of comfort and understanding to make your own games. It's so nice to have an experienced person to train you!

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    • Chinua White
    • Gamkedo Private Training
  • I've been solo-developing games now and then over decades and I've always dreamt of going bigger by collaborating within a team of people -- but the networking skill needed to find my way into such a team was lacking (and might always be due to a type of introvertness). Gamkedo Club feels to me like a safe island where I can enjoy working on games. New projects crop up at a comfortable pace and everything within Gamkedo Club is geared towards making it easy and non-scary to join in.

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    • Andreas Lathe
    • Gamkedo Club Member
  • Chris DeLeon could easily be working for a AAA studio, and he has in the past. He has a high degree of programming skill, plus the patience to explain my code problems. This was a wise investment.

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    • Charles Zammit
    • Gamkedo Private Training
  • Experience working on a team is what I get out of Gamkedo Club as an artist, understanding programmers and what they need to complete a game. The club taught me lots of things and connected me with lots of people. I am really proud of having joined.

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    • Angelo Gazzia
    • Gamkedo Club Member
  • I've been programming for 20 years, but I'd never dedicated the time to climb the learning curve on programming video games. Chris helps get me unstuck, which allows me to avoid wasting time.

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    • Pete H.
    • Gamkedo Private Training
  • Game development seemed stressful even to figure out where to begin. Chris is getting me through it.

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    • Paul Diaz
    • Gamkedo Private Training and Gamkedo Club Member
  • I've been making video games on and off for the last few years but it's always been self taught with a lot of trial and error. When I found out about Chris and Gamkedo I realized I'd have saved myself a huge amount of time and effort had he been around when I started making games. Chris has been helping me take my game development up a few notches over the last few months, building a much more complex game than I'd done before. I've achieved so much more with his guidance than I would have done on my own. Without a doubt a great deal of the project's success has been down to Chris, helping me keep everything on track as well as pushing my own skills.

    I wasn't even sure what I wanted to get out of our training sessions before we started; I am generally pretty happy trying to learn stuff on my own. But as the weeks progressed I've realized that Chris's training can accelerate that process of self learning, directing it in the most efficient way and getting you to where you want to be faster and with fewer dead ends. I'm months ahead of where I'd have been otherwise and that's time I can make good use of now. That's invaluable.

    Chris provides a unique service. He knows his stuff, he's been there and done that. Even if you've been making games for years I can guarantee there's a lot of stuff he can teach you, or at the very least show you what it is you didn't realize you didn't know before! His passion and professionalism will give you the confidence you need to take your game development to the next level, whatever level you're at now. I'm a better game developer now because of Gamkedo.

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    • Tim Waskett
    • Gamkedo Private Training and Gamkedo Club Member
  • I like that the group isn't tied to the physical location, making it possible to be part of a development group from anywhere. Gamkedo Club has helped to increase my skill level in using game production technologies, and provided good experience doing team projects.

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    • Nicholas Polchies
    • Gamkedo Club Member
  • This whole experience has been a blast. I can't tell you how great it's been to have collaborators and mentorship. Gamkedo Club has been such an amazing boost in my learning. It's unreal.

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    • Dan Lazar
    • Gamkedo Club Member
  • Gamkedo Club is a rare find that I feel lucky to be a part of. The club seamlessly manages to foster growth and creativity through making games without the pressures of a game jam or the impersonal nature of a casual dev meetup. There’s a balance of artistic freedom and structure that not only works, but inspires its members to go above and beyond. At Gamkedo, I gained an invaluable experience that has given me the tools and confidence to pursue a career as a game designer.

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    • Leiah Fournier
    • Gamkedo Club Member
  • If you need a kick in the pants to get started making games, gamkedo.community is the perfect podcast. Every guest on the show comes from a completely different background. Their unique stories provide motivation for those unsure about getting started in development.

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    • Chris Markle
    • Podcast Listener (later: Gamkedo Club Member!)
  • Chris listened to my ideas and personal objectives, and then provided me with the perfect exercises for my goals. I'm now faster and more confident in prototyping new game ideas.

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    • Federico Fasche
    • Gamkedo Private Training
  • Chris is a good instructor – patient, open-minded and thoroughly knowledgeable. He understands how to make games that are 2D or 3D, top-down, side-scrolling, you name it.

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    • June Rockwell
    • Gamkedo Private Training
  • Meeting with Chris keeps my forward momentum going. He helps me steer clear of tangents, distractions, and feature creep.

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    • Philip "Mr. Phil" Ludington
    • Gamkedo Private Training
  • I love when an instructor can find that balance of education and adventure. Chris does this quite well by teaching you basic game programming concepts, and at the same time, you're actually building a basic game and seeing it come to life. I'm excited to move onto the more advanced course (already bought it :)

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    • Jason E. Rice
    • Udemy (5 Star Review)
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